The SAMR Model [developed by Ruben Puentedura] offers a framework for viewing how we integrate technologies into our curricula. Broken into four sections [Substitution, Augmentation, Modification, Redefinition], it is a simple way to group activities that provide a variety of purposes. The goal is to move towards teaching ‘above the line’. You can hover over different parts of the image to see some of the examples offered.
I would love to hear your thoughts on the SAMR model or any questions you might have about this frame.