A look at BETA over the month of November…

BETA Bits 

On November the 6th the AEIC group came to BETA to teach us a bit about Virtual Reality, the main highlight of the month.  

They gave us a presentation showing us what virtual, augmented, and mixed reality was, a quick introduction into what they were. The presentation included some examples of augmented and virtual reality in movies, the definitions of virtual, augmented, and mixed reality, some of the uses of virtual and augmented reality such as for surgeons, games, etc., and images of the equipment that is and will be used in virtual reality.  

After that short introduction we went into one of two stations, one teaching people about some basic knowledge of Unity, and another letting us try out VR games through headsets and controllers. 

In the unity station, we learned how to implement a basic texture pack folder through a shop in Unity. This allowed us to have grass and mountain textures. We learned how create mountains with a tool that sort of painted material onto a surface. It was very basic, and the designs did not look very professional. The tool that was used to create mountains could also “paint” trees on the mountainous terrain that we created. It was a simple introduction into Unity, but it did teach us a bit on what the Unity interface felt like and what could be created. 

After the first station, each group went into the other station. 

In the virtual reality station, I personally thought that Beat Saber looked much more interesting and basically played only that for the entire time. The games were immersive and exciting, the noise cancelling headphones and headset modifying both your hearing and seeing senses creating an immersive gaming experience. It was exhilarating to play and an intriguing way to show the true capabilities of virtual reality.   

In other BETA bits, 

We were assigned an industrial revolution project. In this project, we would have to create a presentation about an invention that was created in the industrial revolution, give a bit of background knowledge on it, and attempt to sell it to people in our class. The person who got the most money won. On the day of the presentations, we each were handed 6 Murray bucks and told to purchase items from the people. Many people did not purchase based on usefulness of a project but based on how good the advertising was.  

Albeit this was not based in real life, some of the purchases were also based on “I pay for yours, you pay for mine, so we can both say that we got purchases” still, I noticed a consistency, the better the advertising in a presentation, the more the purchases. 

Right after this project, we were assigned another relatively difficult project in which you had to design your own product, do sketches on it, create a colored model, explain the cost of production and its use, finishing it in 2 weeks. It is a project requiring creative thinking and logical planning. 

The IDS check ins will be happening from December 5 to December 7. This year we will be marked more on how much we have followed our IDS plan, and the focus will be shifted away from hours. This is the result of some people using their hours more productively while some people doze off and count it as hours.


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